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Wibbly-wobbly, Timey-wimey [Doctor Who]
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Wibbly-wobbly, Timey-wimey [Doctor Who]

Wibbly-wobbly, Timey-wimey [Doctor Who]

Set: Doctor Who
Type: Sorcery
Rarity: Common
Cost: {1}{U}
Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
Draw a card.
People assume time is a strict progression of cause to effect, but actually, from a non-linear, non- subjective viewpoint, it's more like a big ball of wibbly-wobbly, timey-wimey stuff.
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Wibbly-wobbly, Timey-wimey [Doctor Who]—

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Wibbly-wobbly, Timey-wimey [Doctor Who]

Set: Doctor Who
Type: Sorcery
Rarity: Common
Cost: {1}{U}
Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
Draw a card.
People assume time is a strict progression of cause to effect, but actually, from a non-linear, non- subjective viewpoint, it's more like a big ball of wibbly-wobbly, timey-wimey stuff.

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Set: Doctor Who
Type: Sorcery
Rarity: Common
Cost: {1}{U}
Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
Draw a card.
People assume time is a strict progression of cause to effect, but actually, from a non-linear, non- subjective viewpoint, it's more like a big ball of wibbly-wobbly, timey-wimey stuff.