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Regenerations Restored [Doctor Who]
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Regenerations Restored [Doctor Who]

Regenerations Restored [Doctor Who]

Set: Doctor Who
Type: Enchantment
Rarity: Rare
Cost: {W}{U}
Vanishing 12 (This enchantment enters the battlefield with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever one or more time counters are removed from Regenerations Restored, scry 1 and you gain 1 life. Then if Regenerations Restored has no time counters on it, exile it. When you do, take an extra turn after this one
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Regenerations Restored [Doctor Who]—

$0.51

$0.15

Regenerations Restored [Doctor Who]

Set: Doctor Who
Type: Enchantment
Rarity: Rare
Cost: {W}{U}
Vanishing 12 (This enchantment enters the battlefield with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever one or more time counters are removed from Regenerations Restored, scry 1 and you gain 1 life. Then if Regenerations Restored has no time counters on it, exile it. When you do, take an extra turn after this one

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Set: Doctor Who
Type: Enchantment
Rarity: Rare
Cost: {W}{U}
Vanishing 12 (This enchantment enters the battlefield with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever one or more time counters are removed from Regenerations Restored, scry 1 and you gain 1 life. Then if Regenerations Restored has no time counters on it, exile it. When you do, take an extra turn after this one