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Leonardo, Sewer Samurai [Teenage Mutant Ninja Turtles]
| Set: | Teenage Mutant Ninja Turtles |
| Type: | Legendary Creature — Mutant Ninja Turtle Samurai |
| Rarity: | Mythic |
| Cost: | {3}{W} |
Sneak {2}{W}{W}
Double strike
During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Double strike
During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
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From $0.60
Original: $2.01
-70%Leonardo, Sewer Samurai [Teenage Mutant Ninja Turtles]—
$2.01
$0.60Leonardo, Sewer Samurai [Teenage Mutant Ninja Turtles]
| Set: | Teenage Mutant Ninja Turtles |
| Type: | Legendary Creature — Mutant Ninja Turtle Samurai |
| Rarity: | Mythic |
| Cost: | {3}{W} |
Sneak {2}{W}{W}
Double strike
During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Double strike
During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
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Description
| Set: | Teenage Mutant Ninja Turtles |
| Type: | Legendary Creature — Mutant Ninja Turtle Samurai |
| Rarity: | Mythic |
| Cost: | {3}{W} |
Sneak {2}{W}{W}
Double strike
During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Double strike
During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)









