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Courageous Resolve (Borderless) (Surge Foil) [The Lord of the Rings: Tales of Middle-Earth Commander]
Courageous Resolve (Borderless) (Surge Foil) [The Lord of the Rings: Tales of Middle-Earth Commander]
| Set: | The Lord of the Rings: Tales of Middle-Earth Commander |
| Type: | Instant |
| Rarity: | Rare |
| Cost: | {2}{W} |
Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)
Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.
Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.
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From $0.58
Original: $1.94
-70%Courageous Resolve (Borderless) (Surge Foil) [The Lord of the Rings: Tales of Middle-Earth Commander]—
$1.94
$0.58Courageous Resolve (Borderless) (Surge Foil) [The Lord of the Rings: Tales of Middle-Earth Commander]
| Set: | The Lord of the Rings: Tales of Middle-Earth Commander |
| Type: | Instant |
| Rarity: | Rare |
| Cost: | {2}{W} |
Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)
Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.
Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.
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Description
| Set: | The Lord of the Rings: Tales of Middle-Earth Commander |
| Type: | Instant |
| Rarity: | Rare |
| Cost: | {2}{W} |
Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)
Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.
Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.









