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A Good Thing [Mystery Booster Playtest Cards]
| Set: | Mystery Booster Playtest Cards |
| Type: | Enchantment |
| Rarity: | Rare |
| Cost: | {4}{W}{B} |
Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing.
At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
TEST CARD - Not for constructed play
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From $0.27
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$0.91
$0.27A Good Thing [Mystery Booster Playtest Cards]
| Set: | Mystery Booster Playtest Cards |
| Type: | Enchantment |
| Rarity: | Rare |
| Cost: | {4}{W}{B} |
Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing.
At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
TEST CARD - Not for constructed play
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Description
| Set: | Mystery Booster Playtest Cards |
| Type: | Enchantment |
| Rarity: | Rare |
| Cost: | {4}{W}{B} |
Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing.
At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
TEST CARD - Not for constructed play









